Hiccups | Analog, Digital, and Speculative Methods


GOAL

Create a breadth of prototypes around the concept of “hiccups”, and novel interaction techniques for recording, sending, editing, and receiving spacial messages. Design a time machine focused on sharing and saving thoughts that are notable for how they relate to our relationships with other people as well as the location. Take advantage of the sensing technologies and 3D scanners already available in most people‘s back pockets. 

ABSTRACT

Urban legend is that you get the hiccups when someone is thinking of you, and they will stop when you think up the name of that person. Inspired by this concept, Time Machine allows you to “send [virtual] hiccups”.
duration
2 weeks

tools
AfterEffects
Figma

MOODBOARD



Takeaways: how/can I design an application, that when experienced, turns the smartphone into its own new “machine”?



INTERACTIONS



1. You capture by starting a recording and sliding the “button” to a specific coordinate in the scene. If the coordinate is pressed on (3D touch), you can begin transcribing a voice message that will then be anchored to that object. Once pressure is released, the voice recording for that moment is halted, but the button can continue to be slided to other areas in the scene to anchor more messages. 

2. You can view a received message by moving your phone around (augmented—virtual reality), turning your “reality” into a viewfinder of their message.








PRECURSOR: A book


I started by thinking about how very specific moments in time can be “time machines” to the past. Specifically, when I see something that reminds me of another person, I find myself transported back in time to a moment with them that the scene I am standing in reminds me of.















 


yours, emily. march 2024